Live from the playtest
Built in the open
Barnburners is made by one person, with real people playing along the way. These numbers come straight from the game, updated live. Every one of them is anonymous and opt-in. The point is simple: show the work, and show that the feedback actually moves the game.
The playtest so far
Real players, real games
Now mixing in the developer's own playtesting (my machines), so the maps below have data to show.
I'm listening
What you keep telling me
The themes that come up most in the feedback box, grouped and refreshed automatically. No cherry-picking, and nobody's exact words are shown, just what people keep asking for.
Where the goals come from
Every goal, mapped
The game logs where each goal was taken from and where it beat the keeper. As players get their hands on the tracking build, these heat up.
Shot origin
Where goals are scored from, attacking the net at the bottom.
Beaten where
Where scoring shots crossed the goal line, keeper's view.
How they went in
Goal types, once the tracking build is live.
Where the bodies fly
Hit map
Bodychecks get logged by ice position too. Hit tracking ships in an upcoming build, then this fills in.
Bodychecks by location
Full sheet, both ends.
How this works
Anonymous, aggregate, and opt-in
- Numbers are counted across all players. Nothing here identifies a person or a machine.
- Telemetry is opt-in and can be turned off in the game at any time.
- Feedback is shown as sentiment and common themes only, never anyone's exact words.
- Developer test machines are filtered out, so this reflects players, not me poking at it.
Want in?
Play it, then tell me I got it wrong
Wishlist it on Steam, grab the demo when it drops, and your feedback shows up on this very page.